I haven't dedicate a unit to Blender, and I wonder how well a few weeks to learn the basics of modeling in Blender would go. I've been teaching a stand-alone 3D modeling/animation course using only Blender. It's been a year-long course and we're barely scratching the surface. I think low-poly like you linked would be your best bet, but then we consider what we're doing with those assets after we model them. Do they need armature for rigging/animation, are they static assets, do we need to bake textures for lighting, what's our tri count, etc. Lots to consider it almost would seem best to be a semester-long course just to go over those topics. Those are specialized fields in the grander scheme of things.
I have had students use models in games that were created with an application called Asset Forge, by Kenney.nl. It's dead simple to use, and can create 3D and 2D sprites for games. It's similar to using Legos as the pieces snap together and can be customized in terms of materials. I purchased a license through his itch.io page, and emailed to see if we could install on other computers in our lab and he agreed. $40 for 20 computers is a deal. Below is an example of an asset built with the application:
As for 2D Pixel art, I can't express how wonderful the Piskel app is. I have one student who's used it exclusively to build his Robot Blast game. Animations, background, tilemap, everything. It's browser-based, free to use, and has all the bells and whistles tools like Asperite have. The GDevelop Game Engine has the Piskel app integrated into its application, which is also pretty amazing.
Anywho, maybe one of these days we can come together as a group and create some curriculum/unit outlines that integrate Digital Art and Game Dev. I have used lots of different tools with my students.
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Anthony White
Top of the World CSTA Vice President
CS/Game Dev - Kodiak High School
Kodiak, AK
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Original Message:
Sent: 05-02-2023 14:59
From: Garth Flint
Subject: Digital Art and Game Design
There has been some conversation about having digital art (Blender, etc?) as part of a Game Design curriculum. I think it is a great idea. The glitch is I do not know Blender ( or whatever) and do not have the space for a new class. Finding an art teacher interested in offering a class in DA also seems to be an issue. I have absolutely no talent for art so I have very little interest in doing the course myself. I do a section on Blender in my Intro to Unity class but it is more of a quick and dirty tutorial ( https://youtu.be/sbCW0Cs7aI8 ) but then we do not use it. The time to build a Blender object then use it in a game project is more than a semester will tolerate. Those of you that do a DA course, how do you approach it?
| YouTube | remove preview |
| | Tutorial: Blender MODELLING For Absolute Beginners | Low Poly Girl | | Learn how to make a simple character in FREE 3D software. This tutorial is for ABSOLUTE BEGINNERS, everything is in one simple video for you to get started with, and finish with a pleasing result. | | View this on YouTube > |
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Garth Flint
Missoula MT
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