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Early Wednesday Check in - Goals

  • 1.  Early Wednesday Check in - Goals

    Posted 01-08-2024 13:02

    Hey guys, 

    I think most of us are not back on following the break.

    What are your goals for your pathway this spring semester?

    I have 2 big ones.

    1. I want at least 3 student groups to present their work at a local game show this spring.
    2. I want to change up and update my intro (tabletop design) course. I have been working and refining it for a while now, but I think it needs updating in terms of the types of assignments they are working on.

    Hope the break was good to you and look forward to collaborating over the rest of the year.

    I am going to GDC this year if any of you are, hope to meet up and talk shop.



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    BrianBautistabbautista@rjuhsd.usCA
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  • 2.  RE: Early Wednesday Check in - Goals

    Posted 01-08-2024 13:35
    I have written an Intro Unity 2D course I am going to use with my Unity 1 class.  The first time a new course is given to students they find all the issues.  I hope to have a refined course by the end of the semester.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 3.  RE: Early Wednesday Check in - Goals

    Posted 01-08-2024 14:49

    Goals...not sure where I am with goals, I am really feeling the sink or swim right now.

    (I teach 5 different subjects this year, an honors society, esports teams, and train the staff on the new adoption of grade and attendance portal. AND first day back there was no internet or phones) 

    Game Design 1 is focusing on learning drawing tablets (setup and put away) and getting into storyboarding and character creation. I am interested in what everyone does for character creation lessons. My tablets are Huion Kamvas Pro 16, lucky me I have a class set 1:1.

    Game Design 2 is refining their game's direction for this semester. Lots of tweaks, and version updates coming soon. I have given direction for this semester to move past the drawing phase and start implementation of their ideas. Redefine team member's roles, and create a redundancy system for when someone is absent. 



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 4.  RE: Early Wednesday Check in - Goals

    Posted 01-08-2024 15:25

    What are you looking for in terms of Character stuff? 2D? 3D? narrative design?



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    BrianBautistabbautista@rjuhsd.usCA
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  • 5.  RE: Early Wednesday Check in - Goals

    Posted 01-08-2024 17:09

    narrative design, mostly, but I will take anything you can offer/suggest!



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 6.  RE: Early Wednesday Check in - Goals

    Posted 01-08-2024 14:49

    See you at GDC!



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 7.  RE: Early Wednesday Check in - Goals

    Posted 01-11-2024 11:08

    I have two main goals for this semester:

    1. Get my intro board game class switched from a G elective to a F fine art in the UCOP system.
    2. I have been doing a lot with SkillsUSA this year and want to make my chapter a Level 2 Chapter of Excellence so we have momentum going into next school year.


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    Wesley Jeffries k12teacher
    Riverside CA
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  • 8.  RE: Early Wednesday Check in - Goals

    Posted 01-11-2024 11:56

    How have the competitions been going for GameDev with SkillsUSA?



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 9.  RE: Early Wednesday Check in - Goals

    Posted 01-11-2024 12:19

    So far it has been an overall positive experience. We took 9 of our officers to the Fall Leadership Conference in September in Los Angeles (Downey), and the pricing for everything has been very reasonable. As for competition, I thought students could submit any game so I had them working in pairs on a game project of their choice since the first week of class (my 3rd year students). This led to a major pivot right before Thanksgiving when SkillsUSA CA announced the game had to be a "tower defense game with a stylized art style". I am guessing that each year it is a random prompt so I know for next year. Submissions are next week, so after that students have the choice of continuing the tower defense game or going back to the original project for their end of year game presentation and marketing pitch deck.



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    Wesley Jeffries k12teacher
    Riverside CA
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  • 10.  RE: Early Wednesday Check in - Goals

    Posted 01-11-2024 19:05

    Hey Everyone,

    It's been awhile for me in here, but I really mean to come back each week.

    One main goal for me is to move my students over from Github Desktop to the command line. I'm happy using git in the command line, but Github has it's own CLI application that is simplified so using gh in the CLI will work better. Everything is faster and you can authenticate right in the command line.

    Another goal for me is to have a few students at the W4 Games booth showcasing their work in Godot at GDC this year. I will bring all my students to the Friday careers day, but W4 Games is open to students at their booth. I just have to check back in with them.

    Another goal, and we're on track for it, is to have my seniors present their Capstone projects at the Disney Family Museum. They have a little theater downstairs and our date is May 21st. Disney is sending one of their artists who teaches classes at the museum to my classroom 8 times this spring to lead workshops like character design, world building, etc.

    I'm trying to arrange my 2 courses differently and I've got some admin ears as well. I would like course 1 to be AP Computer Science. There is a CSP course based on MS Make Code Arcade so I'm hoping that can be year 1 and Game Design will be year 2. https://makecode.com/csp

    I'd probably use Python, I think I saw you could do that since it's so similar to Godot's GDScript that we'd use in senior year. I find my weakest students have no programming experience and if we don't hit programming hard, they never finish ANY game projects, they just get stuck and lost in programming. District level folks like the idea, and we don't have ANY CS courses at my school right now, so it's a huge equity gap, that we'd love to fill in.

    That's about it for now.



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    Owen Peery k12teacher
    SAN FRANCISCO CA
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  • 11.  RE: Early Wednesday Check in - Goals

    Posted 01-12-2024 11:09

    Do you have any Godot resources you can share? I want to take a look.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 12.  RE: Early Wednesday Check in - Goals

    Posted 01-18-2024 11:17

    The GDQuest curriculum has taken a little longer to roll out but it's almost done, they say it'll be released Jan 30th. This is what I'll start in Feb. https://school.gdquest.com/products/bundle_learn_gamedev_godot_4

    I've made a bunch of game prototypes with juniors and seniors in advance so we had stuff to do. My favorites have been 

    https://www.youtube.com/watch?v=4rWW2uvsziM Brick Breaker

    https://www.youtube.com/watch?v=M8-JVjtJlIQ&list=PL9FzW-m48fn0i9GYBoTY-SI3yOBZjH1kJ&index=1 Playlist to make a pixel platformer

    At the end, I challenge my students to customize their games so everyone's game isn't exactly the same. They add sound, sfx, particles and more UI elements. It has gone well, although my juniors, total beginners, really need the slower pace of the course I listed above.

    I have a call with W4 games next week to see if they'll have some of my students at their GDC booth on the Thursday of GDC showcasing what they are doing with Godot in my classes. W4 uses Godot exclusively.

    There has been an explosion of resources for Godot since 4.0 has been released. 

    We will do this Vampire Survivors/Brotato clone next, maybe make it like survival at school instead. https://www.youtube.com/watch?v=GwCiGixlqiU

    Let me know if you are looking for something else.



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    Owen Peery k12teacher
    SAN FRANCISCO CA
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