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Monday Check in Cool Student Stuff

  • 1.  Monday Check in Cool Student Stuff

    Posted 04-24-2023 10:14 AM

    Hey all,

    For today's Monday check in, let's show off some cool stuff our students are doing right now. Images, descriptions, videos, whatever.

    Right now my Game Dev 2 students are working blender with some lowpoly stuff. We started with Blenderguru's Donut as a class and then they had a menu of stuff to choose from for last week, we are doing some lowpoly animals to start working animation sets this week.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 2.  RE: Monday Check in Cool Student Stuff

    Posted 04-24-2023 10:35 AM
    Edited by Brian Bautista 04-24-2023 10:36 AM



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 3.  RE: Monday Check in Cool Student Stuff

    Posted 04-24-2023 10:35 AM
    Edited by Brian Bautista 04-24-2023 10:36 AM



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 4.  RE: Monday Check in Cool Student Stuff

    Posted 04-24-2023 04:23 PM

    So many awesome projects students are working on. One in particular is making some incredible progress. This student has come up with an extensive backstory, customized characters, and has outlined so many different aspects of his game. He's working with another student in class, and as a team they are making some incredible progress. One student does all the programming, the other student focuses on the artwork and level building. I'm incredibly impressed with their dedication to this game. You can check out the first version of the game he created, made with GDevelop. The new version is built with Unity.



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    Anthony White
    Top of the World CSTA Vice President
    CS/Game Dev - Kodiak High School
    Kodiak, AK
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  • 5.  RE: Monday Check in Cool Student Stuff

    Posted 04-25-2023 10:58 AM

    That is awesome, I have seen a lot of 2d platformers from students, but there is some really cool stuff happening here. 



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 6.  RE: Monday Check in Cool Student Stuff

    Posted 04-28-2023 11:10 AM
    Edited by Melanie Honeycutt 04-28-2023 11:26 AM

    Wow Some impressive projects!


    Smash and Grab Game Jam-first year mostly 9th graders (no previous experience with Unity or programming so these are very rough)

    Video below was our winner for the last Game Jam in class.




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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 7.  RE: Monday Check in Cool Student Stuff

    Posted 05-02-2023 10:36 PM

    I'd like to share what a few of my advanced/highly motivated prereq CS Discoveries course students have cooked up in Code.org's game lab. One student has been working on creating essentially a 3D camera system by shooting out rays in a 2D world. This is an old example of it but now it has a 3D visual display as well https://studio.code.org/projects/gamelab/qtjLESNpKwW0M3B_ID8fWjgHeniGdH5rWM6TN73xO9I

    And another is working on a Tower Defense game (again an old example, but they now have tower placement, firing, and enemy movement working) https://studio.code.org/projects/gamelab/A3X8dRKr4eYuqZ2S1830tUbj_yzGsETY8_1UYbAGFbA

    I would LOVE some advice for how to keep encouraging these students. The default CS Discoveries curriculum is FAR too basic for their level, and I kind of want to move them both along to a different 2D engine or try and give them some structure to their on their own learning. The second student in particular also made a Super Smash Style fighting game with combos without even knowing how to make objects in javascript or what an array was (I have since remedied that)!



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    Jacob Jarecki
    Computer Science/Game Design Teacher
    San Diego Unified School District
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  • 8.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 10:27 AM

    There are different philosophies on this.

    I am of the opinion that you unshackle them as much as is reasonable.

    I have one of these in my Digital Art class right now. He finishes the thing I have for the class, the becomes a helper for other people and while he isn't doing that he has his personal project he is working on.

    Some kids don't actually need you, they just needed someone to put the tools in their hand.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 9.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 11:01 AM
    This is also my approach.  Some kids are just good at this stuff.  Better than I am.  They help teach the classes.  I just look over shoulders.  I suggest approaches.  I find software.  I help with ideas if they get stuck.  I help troubleshoot.  I give a lot of free rein.  A lot of this depends on the class dynamic.  Some of my classes just click.  Others not so much.  It is impossible to write for teachers "Do it this way, it always works."  It does not always work.  That is why we make the big bucks.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 10.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 12:13 PM

    I feel the same as Garth and Brian, there is no way I can keep up with knowing (not only what all the possibilities are for my curriculum and the programs I use) but I can never know all of what the kids are doing/using/coding errors, etc.

    I use a system of peer support. I also tell them from the beginning "I am here to facilitate an opportunity to explore a topic you might be interested in."

    I am NOT here to limit students who are interested in really stretching their ability in this topic, I am open to ideas, suggestions, and willing to allow for side projects that are not on my list.

    Aside from this I can only do what I can do. I am not a programmer, or a gamer, I am still learning and I do not expect perfection.

    As a group I do hope that we are all in this boat, none of us are perfect, we are all creating a new and exciting opportunity for these kids. I'm excited every day to be here on this campus with these kids and I am super excited about their creations, and their successes (as well as their failures).



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 11.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 12:18 PM

    I sort of lean into this.

    My first day of my Capstone course, I explain that while I can solve a bunch of their problems, it would take away learning how to solve those problems. So I want them to tread water and swim their own way out. If they drown, I will come get them. The term "creative/productive struggle" gets thrown around a lot. It is a big reason my rubrics are designed the way they are, to NOT fail the kids that grind and don't quite get there.

    In my digital art class, I am actually pretty out of practice with Blender 3.0. So it's a little "I don't know how to fix that, ask your classmates/google it" and a little of me legitimately not having a clue how do it. 

    I also see a lot of value in the advanced kids learning how to explain stuff out loud. It is good practice for "duck decoding" when we get to the Unity Course.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 12.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 05:50 PM

    One thing I do a lot with my Unity students is I may have a vague idea of how to complete the task/idea they want in their game,  but not the specifics, so I will tell the student, "Google Unity keyword blah blah etc." to get them pointed in the right direction but I leave the specific implementation up to them. Or, I say, "that student over there has something similar to what you need, talk to them" and that works too if another student has already solved that particular problem.



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    Wesley Jeffries k12teacher
    Riverside CA
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  • 13.  RE: Monday Check in Cool Student Stuff

    Posted 05-03-2023 06:05 PM
    "that student over there" is a line I drop all the time. Most valuable tool in the tool belt.





  • 14.  RE: Monday Check in Cool Student Stuff

    Posted 05-07-2023 09:11 AM
    Edited by Owen Peery 05-07-2023 09:12 AM

    My seniors are finishing up their Capstone projects and getting ready to present them. I tried Unity's Create with VR curriculum with them this year. We went through Create with Code when they were juniors. Create with VR was such a pain, nothing ever worked right, and we almost never were able to get our student VR projects from our M1 Macbook Pros onto our Quest 2 headsets, so most students lost interest. I tried other formats for VR like Zoe Immersive, but nothing was very seamless, so I create a choiceboard for their Capstone projects, a Unity based game, a VR experience either in Unity or Zoe Immersive, or a deeper dive into a career path, outside of game development since these were the students who never got into what we did. I figured if they have no interest in game design, let's at least make their Capstone be about them finding what career and life direction they want to take.

    While I wouldn't say that differentiation produced different results than if I had just forced everyone to make a game in Unity, it did give some of those disinterested students a path forward that they at least thought they could do.

    That said I did have a few projects that are pretty great. I'll share their Github repos if you want to try them out.

    Zirking- a top down arcade style shoot em up tank game with multiple levels and bosses
    https://github.com/anliu11/Zirking

    Xfiltrain- not sure how to describe this one, you are a player on top of a moving train, you throw appliances at attacking enemies trying to get on the train, many different modes, inspired by their game last year where you were a player running on top of a train, trying to get to the front, someone forgot to close the door on a train car and the appliances started flying off it and you have to dodge them to get to the front. They wanted to keep the train theme to honor the labor of the Chinese rail workers who finished the transcontinental railroad under harsh conditions.
    https://github.com/setieu/Xfiltrain

    Totally True Copy of Legend of Zelda- This group followed a 2d tutorial and tried to add some of their own elements. While the game works finally, there are some balancing issues so sometimes it's hard to play the game very long, you die so fast. They were working on it last week so it may be more balanced now.
    https://github.com/raxie111/Team-Dumpling




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    Owen Peery k12teacher
    SAN FRANCISCO CA
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