Level 1: presenting to a panel their board/card game based on an historical event. They have been working on these games for 6 weeks on and off and have to produce the game with accompanying art and physical assets, a rules document (hardest part of the whole process), and a Sell Sheet for marketing.
Level 2: adding functionality (some stuff I covered, some I didn't so they have to research) to some of their prototypes from throughout the semester (different enemies, making things spawn at different rates/percentages, randomizing colors of assets, etc.). These are all in Unity.
Level 3: Mad dash to get their projects done for SkillsUSA. Working in teams of 2-4 they have built puzzle-platformers with steampunk aesthetics. They have to submit: a truly long game design doc from a provided template, a marketing plan, a 5-7 minute video about their design and project outcomes, a portfolio of level design and concept art, and a game prototype with core functionality. It is A LOT this year. When we return from break they have to get their resumes done and probably a another take of their videos to turn in everything Friday January 10th.
------------------------------
Wesley Jeffries k12teacher
Riverside CA
------------------------------
Original Message:
Sent: 12-11-2024 15:48
From: Brian Bautista
Subject: Wednesday Chat - Finals/Midterms season
What are your students doing as we finish out the year.
My Game Dev 1 classes are doing a tabletop game jam. I used a randomizer to spit out a prompt for each period. 3rd period is doing "Chaos", 4th is "Darkness"
My Game Dev 2 (Graphics) students propose their own final, so they are making a variety of pixel art stuff and blender things.
------------------------------
Brian Bautista k12teacher
Citrus Heights CA
------------------------------