Video Game Design/Developers

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  • 1.  Wednesday Check in - Resources

    Posted 08-23-2023 13:55

    What is your favorite supplemental resource you use in your program and how do you use it?

    For me, the one constant across every iteration of my class since discovering it was Mark Rosewater's 2016 GDC talk "Twenty Years, Twenty Lessons". It is a great holistic view of game design, that isn't specific to TCGs (Rosewater is one of the principal designers of Magic the Gathering).


    I have used it in multiple ways, but I presently chop it up into 20 quick write responses to use a bell wringers. Each lesson typically takes between 3 and 6 minutes and is accompanied with a direct example of the lesson in real life, it is super relatable for my intro kids. Rosewater is a energetic, if quirky, speaker and his unique position in Game Development gives him a very clear vision of game design that he is very good at articulating. I could not imagine a version of my Intro Design class that doesn't include it in some way.

    A fair few kids wind up playing Magic as a side effect.



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    Brian Bautista
    West Park High School
    bbautista@rjuhsd.us
    Roseville, CA
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  • 2.  RE: Wednesday Check in - Resources

    Posted 08-24-2023 14:54

    I use Jeremy Gibson-Bond's textbook for a big chunk of the prototyping/tutorial portion of my year 2 class. I like the book because it is highly detailed, and since it is a book and not a website, students cannot simply copy/paste the code examples. It forces the students to manually type in the code which:

    1. Allows them to practice their typing
    2. they misspell stuff creating a bunch of errors which leads to lots of debugging practice.

    The youtube channel Extra Credits is a great resource too for all kinds of game design related talks in 7-10 minute pieces.



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    Wesley Jeffries k12teacher
    Riverside CA
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  • 3.  RE: Wednesday Check in - Resources

    Posted 08-24-2023 15:00

    This one?

    https://www.amazon.com/Introduction-Game-Design-Prototyping-Development/dp/0136619940/ref=sr_1_1?qid=1692907147&refinements=p_27%3AJeremy+Gibson+Bond&s=books&sr=1-1&ufe=app_do%3Aamzn1.fos.18630bbb-fcbb-42f8-9767-857e17e03685



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    BrianBautista

    bbautista@rjuhsd.usCA
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  • 4.  RE: Wednesday Check in - Resources

    Posted 08-24-2023 15:08

    Yes sir.



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    Wesley Jeffries k12teacher
    Riverside CA
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  • 5.  RE: Wednesday Check in - Resources

    Posted 08-24-2023 15:13

    Sweet, I will get a review copy, I need a new book for my capstone.



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    BrianBautistabbautista@rjuhsd.usCA
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  • 6.  RE: Wednesday Check in - Resources

    Posted 09-01-2023 09:48

    This isn't necessarily a resource but I thought I'd share as we just started it yesterday.

    There is a documentary series on Netflix called "High Score" that shows the development and history of video games starting in the 70's with Space Invaders and moves on from there.   I'll space out the series over the semester or year.

    There's 6 episodes in the series, and being a Gen X, it's really fun to watch how the things I grew up with came into being and seeing the history.

    Episodes (If I remember right) include history/Atari, development of Nintendo and Mario, the rise of Sega and console wars, RPG games, fighting games, and finally first person/rise of multiplayer.

    I would highly recommend.



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    John Hadenfeldt k12teacher
    Cairo NE
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  • 7.  RE: Wednesday Check in - Resources

    Posted 09-01-2023 11:22

    Totally looking into this!

    Another series in a similar vein is a youtube called "War Stories", made by Ars Technica

    https://www.youtube.com/playlist?list=PLKBPwuu3eCYkScmqpD9xE7UZsszweVO0n

    Really good short form documentaries about Game Development, in particular I always show the Richard Garriott one and the one about Theif.



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    BrianBautistabbautista@rjuhsd.usCA
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  • 8.  RE: Wednesday Check in - Resources

    Posted 09-01-2023 17:18

    High Score was AWESOME, I bet if we worked together, we could produce a kind of watch guide. I plan to do a history of video games project with the history teacher in my pathway this year. We plan to use that as our main curriculum, then go to the computer history museum, and make infographics about some aspect of it all.

    It would be cool if we developed something collaboratively like a structured note taking activity highlighting certain parts for our students to complete as they watch the series.

    It's also super inclusive including many people not often represented in the games and tech industries. At my school, this will be highly appreciated.



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    Owen Peery k12teacher
    SAN FRANCISCO CA
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