Video Game Design/Developers

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  • 1.  Wednesday: Discussion Finals

    Posted 04-10-2024 13:36

    We are now thoroughly in the Death March to the end of the year.

    So what are your Final projects heading into the end?

    • My Intro students will be doing a Game Jam for the last week of school that is going to get played by other teachers, admin, community members etc. (they will find that part out the day before).
    • My capstone students are doing a final culminating game project that their first big Milestone is coming up at a Game Show on the 20th, but the final version isn't due to be uploaded to play.unity.com until the 28th of May.


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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 2.  RE: Wednesday: Discussion Finals

    Posted 04-10-2024 13:54
    My 2D Platformer class is actually getting a product.  At least some are.  Others are skilled procrastinators and are going not be happy when I grade in a while.

    My Graphic Art class started Blender Monday.  They are used to just digging around in the software and figuring it out.  Not possible in Blender.  They actually have to watch a tutorial that will take several periods.  They are not happy.  "This is work!"

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    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 3.  RE: Wednesday: Discussion Finals

    Posted 04-10-2024 13:55
    You using the new Blender Donut?

    Also what milestones/checkpoints do you make your platformer class hit? 

    --



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  • 4.  RE: Wednesday: Discussion Finals

    Posted 04-10-2024 14:08
    Not doughnut.  I am using low-poly girl.  https://youtu.be/sbCW0Cs7aI8?si=QsbEPvov5F_gw93-

    For the 2D Platformer I laid out a week by week schedule.  This is the first time I have done the course so the schedule is not solid.  Some of the kids are really into it and are breezing along, others are having the usual focus issues.  I sort of let things average out.  I have a couple of kids that are good artists with software so they were able to whip out some unique character sprites quickly, other have trouble drawing stick figure so not so fast.  I find projects like this hard to grade.  Quality vs effort.  Computer geeks vs normal lifers.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 5.  RE: Wednesday: Discussion Finals

    Posted 30 days ago

    My senior Game Design 2 class is working on teams on their Capstone projects. The teams are 5-7 students and they have a whole host of things to do beyond just making the game. They are the biggest teams I've allowed for in the 3 years I've been doing this and for the most part, it's going well. The large teams allow thos who never warmed up to programming to use other skills, participate in their group, and make something respectable. 10 out of 11 groups are going well.

    Create a functioning game that uses feedback forms for play testing and shows clear iterations based on feedback, have a Github repo that at least 2 people use regularly with many branches and commits, a mood board, a game design document, concept art for at least the player, enemies, weapons, pick ups etc, a story board of the core game loop, a website made in Wix that has a front page with a game play trailer video, a short pitch, screenshots of key points in the game, and hosts the other parts of the planning documents so it acts like a portfolio devlog for the group. Their Economics teacher has them contribute a business and marketing plan for this game and it's company. I'm hoping the senior English teacher will finally take part and have them write up their lore for the game in English class. I've pushed them harder this year to make more and so far it's going well.

    I'm on the fence about what to do with my juniors. We started the GDQuest curriculum later than I wanted this year so I was toying with the idea of just working on the curriculum as late as possible but I'm not excited about this. I might do it if I don't come up with something better, but I want them to create something in another context that shows knowledge transfer. I'm thinking of having them build a 2d platformer in Godot that uses a complete tutorial. Even though they don't have to figure much out, I know it will be hard for the students who are chronically absent and really allow the students who show up every day a chance to see how much they learned. I'm really looking for something that says to regular attenders, SEE this is what you can make when you show up every day. I don't expect them to be able to come up with an idea and build it and love what they make after just one year in my class.

    Here is the playlist I"m considering. https://www.youtube.com/playlist?list=PLrIQ1Pnht4mLpggIYQftRtgT_GjaWKA6W

    My goal is to give them a week in class, and they can work outside of class if they want, to make this, then challenge them to make a branch in Github and add a few new features. We playtest in class on the finals date and give feedback. I may skip the new features part or make it extra credit depends on how it goes.

    I'm really tired of how chronically absent students add MOUNTAINS of extra work for us teachers so I'm trying to step on the gas with the pace so they reconsider whether or not they do Game Design 2. I have AWESOME students, but the absent ones slow everything down to a snails pace.



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    Owen Peery k12teacher
    SAN FRANCISCO CA
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  • 6.  RE: Wednesday: Discussion Finals

    Posted 30 days ago

    Year 1: make a board/card game based on a historical event. Students are in teams of 3 and have to make a game that informs the player about the event through play. We have to assume the player has no knowledge of the event so quiz-type games are not allowed. They will also be writing a rules doc, making a sell sheet, calculating the print costs, and presenting it all to a panel for the final exam.

    Year 2: make a video game. Working in pairs students create an original digital game in Unity. The game needs to have some animations, some audio, a working UI, a little bit of everything to show you were paying attention during the year. They will submit a game pitch proposal, and will have to give a short presentation of gameplay for the final exam.

    Year 3: game pitch. Working in teams students have been working the entire year on their game projects. For the final exam students are submitting a 30-60 sec teaser trailer, a pitch slide deck, then giving a 4.5 - 5 minute pitch presentation to convince the panel to fund their project. 



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    Wesley Jeffries k12teacher
    Riverside CA
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  • 7.  RE: Wednesday: Discussion Finals

    Posted 27 days ago
    My capstone course is starting their final project.

    Groups of 3-5.
    Digital game in Unity
    Different groups have chosen 2D, 3D or VR using Quest 3 headsets
    Students use Github to collaborate

    Currently:
    1. Students working on their Design Documents and concept art/style/color palette
    2. Students gave the class a quick elevator pitch this morning, every other group asked questions and gave feedback
    3. Two week sprint to get playable prototype up and running for playtesting.






  • 8.  RE: Wednesday: Discussion Finals

    Posted 27 days ago

    I'm not sure if I shared this news story that a local TV station did about my students, my program, and some students who presented at GDC this year.

    https://www.ktvu.com/video/1428840



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    Owen Peery k12teacher
    SAN FRANCISCO CA
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  • 9.  RE: Wednesday: Discussion Finals

    Posted 27 days ago

    AWESOME!



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 10.  RE: Wednesday: Discussion Finals

    Posted 27 days ago

    My seniors have taken their mobile game design projects from the first semester into the second, to be their capstone. I use agile methodologies (two week sprints, daily stand up reports, performance reviews). The final will be a showcase/presentation, ideally with people in industry and from the community.

    My juniors are taking VR Game Design after having taken game art and design the first semester. I partnered with a local museum (Hiller aviation) to serve as a client for my students (the museum has Classvr headsets). I am also currently running a jigsaw, where a third of the class is learning through the unity learn JR programming pathway, another third through Creative Core, while the last third is designing the experience (design document, think aloud protocol and other stuff). Previously the whole class went through the VR dev pathway. Again there will be a showcase and presentation at the end.



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    David Malpica k12teacher
    Cupertino CA
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