This is great. I will finally have access to the vault again after registering for GDC this year. It will be my first time since 2019.
What sort of prompts or game mods do you use for your 2D and 3D digital games?
My first ones are:
1. 2D physics intro --> Make rube goldberg
2. Quick endless runner game with 2 people on one computer over a week
3. Solo showcase project where students create around 5 scenes, working UI and buttons to navigate scenes back and forth. Each scene demos 1-2 topics. Each student has to do at least the basics in: particle effects, animations, raycasting, coding movement/rotation/scale with transform, tilemaps and shooting projects (instantiating/destroying)
4. In 1.5 weeks they will start their first group collab project in groups of around 4. My prompt is pretty wide open. Make a 2D platformer where they make all of the art themselves. That is almost the entire prompt I give them.
I would love to hear how you introduce a new project. Are there lots of restrictions or guidelines?
The timeline for their first group project will be:
6 weeks - three two-week sprints
Sprint 1 - playable prototype
Sprint 2 - main features added, game mostly done
Sprint 3 - polish and finish project
Original Message:
Sent: 10/23/2024 5:05:00 PM
From: Brian Bautista
Subject: RE: Wednesday Discussion (taking Brian's thunder this week)
NO MY THUNDER! :)
This is an area, I really need to go deeper into. I need more "design activities" that aren't thinly veiled game jams!
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Brian Bautista k12teacher
Citrus Heights CA
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Original Message:
Sent: 10-23-2024 15:59
From: Melanie Honeycutt
Subject: Wednesday Discussion (taking Brian's thunder this week)
Teaching Games with Games: 7 Exercises in Play (GDC2014 Vault)
Taking time today to look back at some inspiration from GDC24 my rabbit hole sent me to GDC 2014. The first speaker in this session was Mary Flanigan from Dartmouth.
Experimental hopscotch (website link)
While this website may or may not be hers is it an interesting discussion topic. I am excited by the notion of kids using chalk on sidewalk to create a game in the sense that they would have as younger kids (haha maybe younger was just last year, I have a lot of 9th graders).
What kinds of crazy game design activities have you modeled from and found to work well for you?
World of Rulecraft- Also discussed in vault video- this looks interesting
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Melanie Honeycutt k12teacher
Lompoc CA
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