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Wednesday Discussion - Unity Chaos

  • 1.  Wednesday Discussion - Unity Chaos

    Posted 09-13-2023 15:06

    I know a fair few of us use Unity, which if you haven't heard is having a bit of a moment.

    If you aren't using unity, what are you using?

    If you are, how concerned are you about the recent changes?

    I use unity in my capstone course and I am a little concerned truth be told. None of these things are going to directly affect my courses or students, but I am worried about Unity suddenly and violently losing ground in the industry, making what my students learn less relevant. It could also affect opportunities for my students in terms of mentorship, internships and resources if people leave in droves.

    I have peeked around and Godot and Unreal in the last few years. Unreal is getting closer, but biggest thing it is missing is something like the Create with Code Course. It is just so good at what it does, even if it is rapidly becoming more dated as time passes.

    More over, the whole way this is going down makes me fairly anxious about the future of Unity's educational offerings and potential strings that could become attached to them.



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    BrianBautistabbautista@rjuhsd.usCA
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  • 2.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-13-2023 15:36
    The new pricing scheme does not affect the free version or student license versions.

    Godot is nice but not used much commercially.  Unreal is used a lot commercially but the learning curve is a killer.  It also does not have a very extensive asset store of free stuff.  I really like Unreal but struggled finding good beginner tutorials.  It is also very computer intensive processor wise and size wize.  Unity will run on a 10 year old laptop.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 3.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-13-2023 15:39

    Yeah I was talking to a person from Epic earlier this year. That was a biggest thing I relayed to him is that Unity's biggest edge is the depth and breadth of materials, both official and third-party. My students can basically always find what they need when working in Unity and I am a little concerned that Unreal just doesn't have that right now.

    I don't have the same crunch on the tech side as I have had in the past, but yeah I was running Unity on some Laptops that basically were thrown away by my district with success. I don't think Unreal can do that.

    I like what I see from Godot, but it's a similar issue in terms of resources.

    The pricing doesn't affect student/educational licenses, but the whole thing really makes me question how long before someone sees revenue possibilities there as well.

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    BrianBautistabbautista@rjuhsd.usCA
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  • 4.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-14-2023 10:16
    Unreal on a standard laptop is not a happy camper.  A decent video card is needed, a gob of ram and a big harddrive.   I tried it a couple of times on student owned laptops.  It almost works but has lots of weird issues.  I am hanging with Unity.

    Unity will still be free.  There was an info post about it from Unity on the Facebook Unity Teacher Community.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 5.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-14-2023 02:28

    No where close to industry, but I teach my VGD course with Python/PyGame. A very CS, 2-D graphics approach.



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    Jerry Huang k12teacher
    Sacramento CA
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  • 6.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-14-2023 17:34

    It's definitely concerning how Unity is doing everything in their power to destroy the goodwill they have built with their developers.  It feels to me that the company is doing anything they can to appease the calls of the shareholders/stakeholders that were for years keeping the company afloat.  I don't recall if it's even currently profitable but it was starting to turn the page, I believe.  We'll see how this all shakes out but currently I would definitely be on the lookout for alternatives to prepare.  I had one of my guest speakers sent a strong email essentially saying, "Hey just really reconsider working with Unity, and either pivoting to Godot their competitor, Epic."

    Unity was built on the backs of indies and there is a bit of overreactions currently on their end but their truth is still true.  They weren't even considered or consulted about this as a potentiality but rather learning about it along with everyone else.

    It feels that the whole install thing from the indie developers are being blown out of proportion.  Yes, will these companies that had an indie game go viral and sell well lose some of their profits?  Of course, but they also got to use a fairly robust professional tool to help support them in making the game and didn't really pay a significant cost to do so.  It seems they are upset over potential lost profits but I don't think many of these companies will go out of business because they're giving Unity a bit more of a cut in their profits.  If that is the case, they really should hire some financial managers to help them run their company.

    I did the EPIC Accelerator course this past summer with Unreal and I was impressed with the tools they have that are worth teaching.   I haven't learned Godot yet but it was already head scratching for me to pivot to Unreal this past summer then come back to Unity/Construct.

    (Edited) Reviewed it in more detail after misconstruing the Install Fee

    Oh that fee is going to be ridiculous if it's a continuous fee every month after the threshold is hit.  Yeah, Indie developers are going to get eaten up month by month if their game doesn't keep selling to recoup the fee.  It essentially will remove long tails of revenue streams for smaller indie developers.



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    Nate Walker k12teacher
    Riverside CA
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  • 7.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-15-2023 10:24

    Unity went on an acquisition spree since the IPO, so they have been running at a loss for a while.

    I don't begrudge anyone getting paid, that's the society we live in, but this specific model and the manner in which they are going about it is absolutely idiotic. 

    It is on par with Hasbro in terms of bad ideas to piss off the people that make you money.

    I don't have the bandwidth to change this school year, but I am definitely going to kick the tires on Godot and Unreal (I have the computers for it). I wrote all of my curriculum to be platform agnostic for a reason.



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    BrianBautistabbautista@rjuhsd.usCA
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  • 8.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-15-2023 11:42

    Yeah, Godot just feels odd compared to Unreal.   Unreal is similar enough to Unity that I started getting comfortable quickly once I converted their "vocabulary".  Godot feels like a Blender hybridized game engine.  I don't know Blender well enough yet.

    Unity will need to step something back or very articulated explain how it won't impact the indie developers that don't make millions.  They claim it will only affect 10% but I would assume somewhere between 80-90% of the other users are hobbyists, educators, and the like.



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    Nate Walker k12teacher
    Riverside CA
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  • 9.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-19-2023 21:49

    Have to say, I am nervous. I built my entire curriculum on Unity...Looks like I might be building a new course all over again.

    Anyone have good resources for Unreal? I have only dabbled a bit. I like GoDot and Yahaha mostly for the ease of use and likely for my SpEd kids.



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 10.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-19-2023 22:21
    I do not think you have to worry.  The chaos will not affect the education part of Unity, just the commercial side.  Rumors are even that is going to get remodified after all the stink.  Unreal is another can of worms for the education side.  Unreal demands much better hardware than Unity and a lot more disk space.  The download is big.  I have used it a bit and like it.  The biggest issues for me using Unreal are the lack of assets and quality tutorials which is why I did not go to Unreal years ago when I was deciding on a game engine to explore.  Also Unity worked on a run of the mill laptop.  Unreal was not so friendly.   If you feel the need to change, look at Godot.  Much simpler management and will run on a brick.  And do not worry what the commercial outfits are using.  Learning a game engine is not about learning software, but about learning how to think, design and solve problems..

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 11.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-25-2023 10:03

    Problem from Unity seems to be resolved but they went showed precisely how you can easily destroy any goodwill you have with communities rapidly.



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    Nate Walker k12teacher
    Riverside CA
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  • 12.  RE: Wednesday Discussion - Unity Chaos

    Posted 09-25-2023 12:16

    Seriously, this was a Hasbro level misread on their community.



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    BrianBautistabbautista@rjuhsd.usCA
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