I am always willing to share and if anyone wants anything I do pleases see my website and feel free to ask for access or email questions, I am an open book.
Owen, There is a lot in your previous message to be addressed. But first of all...You are not alone. I have been feeling some of that same weight. Part of it for me is the lack of interest, lack of motivation, and lack of attention to detail. My school/students are rural- there is little to no tech industry in this area so there is nothing real locally to motivate them for future jobs in this area. I also have a HUGE number of students that are freshman and think the class is a game playing class- not a design class (kids are not reading the course description).
I find myself constantly trying to create something relevant for the classes, I frequently feel I fall short. I took a session a couple years ago at GDC called Imposter Syndrome, again seems we are not alone- it was a huge crowd who all felt the same way.
I work very hard at motivation, and getting kids to focus on the problem solving/critical thinking process rather than just the game design process. I have several signs in the class to remind kids "No Overscoping" We talk frequently about keeping within the basics of what is required on an assignment and adding details later, This concept really blows their minds as they don't think turning in a barebones project is good enough for points. (I grade on participation, communication, and effort; not on perfection/completion).
As for those that don't/won't... Some of them sit way off in a corner without access to computers. If they don't want to work, I don't waste my time and energy. Sometimes they come back to the class and try again, mostly they sit and do nothing. My rule is if you are not a problem, you can just sit there.
Don't beat yourself up, you have obviously made a difference for many kids, those are the wins.
You can't help those that don't want it.
As for next year and budget- I am super concerned about that as well. Of course we all need new equipment and supplies to stay relevant, but even more so as budgets get squeezed so do teaching sections. I am concerned about where I will land (number of preps), but as a seasoned teacher with 21 years I would also be pretty happy with an early out handshake.
------------------------------
Melanie Honeycutt k12teacher
Lompoc CA
------------------------------
Original Message:
Sent: 03-03-2025 22:11
From: Owen Peery
Subject: Capstone projects and documentation
I think the first thing is that in my absence in the fall, I was on medical leave for 3 months, the very moderate amount of work I left both my year 1 and year 2 students was NOT done. Since I went on leave after week 5, for most year 2 students, it means they hadn't picked up our game engine and tried doing ANYTHING even for fun, since last May. They forgot a lot and thought they'd pick it back up more quickly than they are.
It's also a pure skill thing too. Last year's graduating seniors got into mostly the best UC schools and best programs and they were really motivated and hard working. Their games showed it. This year's seniors are nice and friendly, but they almost never do anything outside of school so they only learned so much. On top of that, we moved to a 7 period bell schedule this year and only see our classes 3 times per week. The kids are loving it but us teachers hate it because it takes so long to get anything done.
They also are gloriously overconfident in what they can accomplish. Watching them try to plan, they cut every corner and try to take every shortcut and I'm certain they won't build 70% of the game they say they are making. I keep intervening but sometimes I think they are irritated that I don't just let them be and try anyway. I suppose I could, but that's what us experienced teachers have, we KNOW when a plan is not likely to work AND what to tighten up to get better results. I just don't have the fight in me this year. If they want to flounder, they can flounder, but everyone knows we'll be on stage, in the theater, and the Walt Disney Museum in SF to present, so be ready.
My juniors are something else too. I have 35 in one class and 36 in another class. I have at least 10 per class that are chronically absent. It's hard to want to plan with community partners when so many are disinterested and disengaged. Some of my partners really had hesitations working with high school students so I don't want them to confirm they didn't want to. It's a bit of a pickle. Others clearly are ready willing and able to do the work, but my chronically absent students come and go as they please with no consequences from the school. The only I can give is a failing grade, which they seem not to care about. I'm not bring any of them to GDC or other field trips we go on because I can't trust them.
I think I'm feeling all the weight of the events of the country right now so me too, I'm down as well. I've been looking around at other schools, but few have Game Design programs, and the budgets are not good right now to start a new Pathway. Many are interested in bringing a Game Design Pathway to their school but funding is tight, and maybe non-existant if the department of education is abolished. Would we even keep getting the Perkins grant for our CTE courses.
The only way past it, is through it, so I suppose I'll go back another year and try to get to the other side, and see what's over there . . .
------------------------------
Owen Peery k12teacher
SAN FRANCISCO CA
Original Message:
Sent: 02-27-2025 10:33
From: Brian Bautista
Subject: Capstone projects and documentation
What about your students feels off for you? Is it a skill thing? A motivation thing? Something else?
------------------------------
Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 02-25-2025 14:45
From: Owen Peery
Subject: Capstone projects and documentation
Last week my seniors, year 2 students, started on their Capstone projects. They work as a team to make a playable game and then present their games at the Walt Disney Museum in SF. I'm trying to do more of a major overhaul to my project. I don't think my students can do as much as in years past so I have to pare it down a little.
Awhile ago we shared some documents we give to students for stuff like this. Is anyone up for this again?
Mine normall prepare
a GDD
a mood board
concept art
a business and marketing plan
a github repo everyone on the team uses
a game trailer
a creative writing project about their game lore
this year they'll publish on Itch
probably other stuff I'm forgetting.
I'm doing much better after my accident, but still have some memory issues so it feels overwhelming to launch a huge project. My memory and student skill level makes me pause a little.
------------------------------
Owen Peery k12teacher
SAN FRANCISCO CA
------------------------------