For Chromebooks, I've found Construct Game Engine to be viable. Students are able to get projects up and running quickly. It does a have a small learning curve and the only real downside is the lack of major tutorials. There's some on Youtube but not as common as many other Game Engines.
Original Message:
Sent: 11-01-2024 15:54
From: Brian Bautista
Subject: Curriculum Ideas
There is not a lot of consensus on this yet.
In my opinion there are two basic ways to go about it.
1. a "Tools First" approach, where you teach a game engine or software first and then explore game design stuff like skill, chance, etc. within the lense of the the game engine.
2. a "Design First" approach, where you teach the game design fundamentals first and then use whatever engine or software to make games related to those.
The difference is meaningful, even though they eventually get to the same place. I believe in a design first approach, because it has a lower technical barrier to entry. I have students make tabletop games to build up their foundations before shifting over to digital games in later courses.
If you are teaching a singleton course, you don't have the time to really do that, so a tools first approach will get you more likely to get student artifacts by the end of the course.
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Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 10-31-2024 12:18
From: Jason Lester
Subject: Curriculum Ideas
Which won't happen this year.
What I am really interested in is what is a good scope and sequence for developing a game. What are the steps you like to incorporate.
I also imagine I am going to need to try and learn gamefroot on my own. They have a tutorial but that is about it. They don't really have advanced concepts videos or anything like that.
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Jason Lester
Cedar Rapids IA
Original Message:
Sent: 10-31-2024 12:11
From: Brian Bautista
Subject: Curriculum Ideas
I could see that, but you are probably going to need to do a new course proposal, I have tried to run a class in the husk of another one and it is more trouble than it is worth.
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Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 10-31-2024 11:34
From: Jason Lester
Subject: Curriculum Ideas
I would say it is a Game Development class with Marketing secondary. The previous teacher was a buisness teacher so I believe it was the opposite for him. I have zero marketing background. Technically I don't really have game development background either other than I run an Esports club and I play a lot of games. But I think I stronger about game development than marketing.
Given the technology restrictions I have also considered just changing the course to be more Esports focused: https://www.stemfuse.com/product/Intro-Esports
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Jason Lester
Cedar Rapids IA
Original Message:
Sent: 10-31-2024 11:02
From: Brian Bautista
Subject: Curriculum Ideas
First things first, just delete "Playing online games to discuss game design concepts" from your version for next semester. I cannot believe that would get through a curriculum department.
So you have a bit of a chicken and egg question.
Is it a Game Dev class that includes a significant marketing unit?
Is it a Marketing class that is sort of built around Video Games?
The answer to this sort of determines what your foundational stuff is.
If it is a game dev class, given your tech issues. I would start with a crash course in Gamefroot, have them make a few different types of projects in it and end on making a marketing plan for one of their games as a culminating experience, making some marketing assets and coming up with a plan for how they would hype up their game.
If it is a marketing class, I would go real deep on the fundamentals of consumer psychology and graphic design. Dip some industry analysis of marketing trends with different types of game publishers and games. Maybe not even make a game, instead make a marketing plan for a hypothetical game.
Either way your tech is going to be a limiting factor. Gamefroot or some other web based Dev Environment is pretty much your only option, you are also going to need some sort of graphic design platform that is likely web based as well. It is going to be really hard to be industry standard without at least actual laptops. I ran my unity course off of old math laptops for a while so it is doable.
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Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 10-31-2024 10:02
From: Jason Lester
Subject: Curriculum Ideas
Oh don't get me started on that whole thing. It has made everything we do in the CTE program that much harder.
Here is the syllabus from the last instructor that I used. I got the class a week before school started so I didn't have any time to make it my own.
https://docs.google.com/document/d/1glYXk_Es-OVdD1UEiJj-OBm5uuBfGJ9TMuwug_t1Kb4/edit?usp=sharing
| Google Docs | remove preview |
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Jason Lester
Cedar Rapids IA
Original Message:
Sent: 10-31-2024 09:55
From: Brian Bautista
Subject: Curriculum Ideas
Getting rid of the all the PCs due a security breach? Yikes. That is profoundly stupid.
Do you have a syllabus or an accepted course proposal we can see? I am just not positive what the course really is to give you some guidance. It sounds like a mashup of a art/literary critique course (just with video games) and marketing class, which I assume is like a graphic design type thing.
Basically, what do you want them to leave the class knowing?
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Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 10-31-2024 08:48
From: Jason Lester
Subject: Curriculum Ideas
I am teaching a video game and marketing class next semester. I took this class from another teacher who had taught it for many years. They didn't really give me a whole lot of materials to use so I am kinda doing this from scratch. Most of the materials involved game analyzing, etc and a little bit of marketing. The class used to use some game making software on PC's but the district got rid of all PC's due to a security breech two summers ago. We only have chromebooks. So far the only game making software I have found is Gamefroot, Flowlab, and Gdevelop. I do have 8 PC's in my room that are my Esports machines. But my class size will be about 28. I used gamefroot and flowlab both last year but I am not an expert on either of those programs.
I would also really like an idea on what to do with scope and sequence. What do you teach first? This also tends to be a class in which kids think we are just playing video games all day.
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Jason Lester
Cedar Rapids IA
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