Video Game Design/Developers

 View Only
  • 1.  Entry Game Engine

    Posted 05-12-2023 01:32 PM
    Edited by Brian Bautista 05-15-2023 10:48 AM

    Hey all, trying to get some thoughts on how to help my students and partner teacher for Game Design.

    For context, I am in the middle of setting up a three-year elective pathway for Game Development (Game Design -> Game Programming -> Advanced Game Programming). The only non-negotiables that I've gotten from admin is that it has to be a draw for students to apply to our school (we're basically a public magnet) and that it needs to prepare students for the Unity Certified User Programmer test. I know some of you have said you don't like that test, but it's the job I was given.

    For the Game Programming classes (juniors and seniors), we'll be using Unity, prepping for the test, and then extending to whatever else they want to do (team/individual projects, VR, etc). I'm not worried about those right now.

    For my Design class (sophomores), I'm trying to figure out what would be most helpful. First, most students have no programming background at that point, though some may be in AP CSP at the same time. That course also has a section taught by another teacher with no programming background. This year, they ended by making a project in Microsoft's MakeCode Arcade and I've seen some good projects, but I've heard that it was a rocky start for a lot of them.

    I know I want that class to be able to make something, but what are your experiences with entry game engines? I've heard good things about GDevelop and since it's no/low code, I wonder if my partner teacher might be able to get more hands-on with it as well. Maybe keep going with MakeCode's block system. Maybe try to start them in Unity before they see it the next year? Just trying to find something that works for them before they have much programming background and for another teacher who doesn't have that experience either.

    Any thoughts? Thanks!



    ------------------------------
    Austin DeLoach
    New Tech HS
    Dallas, TX
    ------------------------------



  • 2.  RE: Entry Game Engine

    Posted 05-12-2023 01:57 PM
    Unity's "Create with Code".  There is some coding involved but it is very simple and just cut and paste.  They get to build some games and if they want they can expand on the games.    Great intro material.

    --
    Garth Flint
    Computer Science Teacher
    Loyola Sacred Heart High School
    406-531-7497





  • 3.  RE: Entry Game Engine

    Posted 05-12-2023 02:08 PM

    It is showing it's age, but it is still probably the best gradual introduction to code/game dev I have seen. Hoping it gets a revamp soonish though.



    ------------------------------
    Brian Bautista k12teacher
    Citrus Heights CA
    ------------------------------



  • 4.  RE: Entry Game Engine

    Posted 05-15-2023 07:48 AM

    GDevelop is such a great entry-level game development tool. They have a ton of tutorials on their site, and it's free/open-source. Makecode is good as well, but I feel there's more support in the GDevelop community. My students built some games last year with some decent success.



    ------------------------------
    Anthony White
    Top of the World CSTA Vice President
    CS/Game Dev - Kodiak High School
    Kodiak, AK
    ------------------------------



  • 5.  RE: Entry Game Engine

    Posted 05-15-2023 09:46 AM

    Not sure why this thread posted - it deleted and posted itself a few days later. My other thread is the revised version.

    I do plan on using Create with Code in my level 2 class for sure. I've considered introducing it in the end of level 1, but that all depends on my partner teacher's comfortability. 

    I'll definitely look through those student games, @Anthony White



    ------------------------------
    Austin DeLoach
    Grand Prairie, TX
    ------------------------------