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New teacher & Unity

  • 1.  New teacher & Unity

    Posted 02-03-2025 01:29 PM

    Hello everyone,

    I have posted on here before but I have some new goals for my classroom.  I am going to push hard to start putting PC's back in my classroom so I can do more than just Gamefroot, Flowlab, etc.  I want to expore Unity as it seems like the program that a good portion of you suggest and use.  

    Where should I start in learning this and how to use it in my classroom.  I am hoping I don't want to start from scratch and I can get some good guidance on how to develop a curriculum.  



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    Jason Lester
    Cedar Rapids IA
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  • 2.  RE: New teacher & Unity

    Posted 02-03-2025 05:02 PM
    For me - follow along with a tutorial (YouTube, Udemy, Coursera).
    Then create your own project(s) for fun.

    After that, decide what your focus for your program is on.

    For my program, I focus on:
    1. Soft skills - collaboration, groupwork, communication, meeting deadlines
    2. Game Design - What is fun? - we aren't making a calculator. Students need to constantly playtest, get feedback and iterate
    3. Project based class - small individual projects to build basic skills, then big group project to collaborate and make something of high quality

    For my class, the general scope of the class is:
    Year 1 - Generic coding class not focused on game design. This feeds into my program and our software engeneering pathway. Last 4 weeks are Unity.
    Year 2 - First month - Analog gaming - what is fun, creating card games, tossing games, modding them, playtesting and changing them on the fly
    Year 2 - First half of the year - 2D
    Year 2 - Second half of the year - 3D

    Good luck! 







  • 3.  RE: New teacher & Unity

    Posted 02-03-2025 05:14 PM

    I am Unity based, but I am definitely monitoring Godot as more resources are made for it.

    I would recommend checking out learn.Unity.com. In particular Create with Code, which also has a instructor course for it. It is still the gold standard to me as far as free stuff. I also can recommend GameDev.TV's unity creator courses having done a few myself. CodeMonkey's Begineer/Intermeadiate tutorial is very good as well.

    I divide my stuff up a bit.

    My Intro course is all tabletop design.

    My concentrator course is computer graphics (2d/3d art and animation)

    My capstone is Unity.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 4.  RE: New teacher & Unity

    Posted 02-04-2025 08:42 AM

    Sounds like you do a lot of build up before you get into Unity.

    I am curious about board game development and what you do for that.  I am a big board gamer myself so I am intrigued on how to use it.

    I have to be a little careful because my class as increasingly become a "you need to fullfill an elective, take Video Game Development".  This makes it really hard to do a lot of fun things.



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    Jason Lester
    Cedar Rapids IA
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  • 5.  RE: New teacher & Unity

    Posted 02-04-2025 10:18 AM

    That is definitely a thing you will be fighting with your counselor.

    I use the book "Challenges for Game Designers" by Brenda Romero and Ian Schreiber. It is pretty much an intro game design course in a book, complete with a menu of projects at the end of each chapter. 

    We spend somewhere between a week and 2 weeks on each game between lecture, thumbing through the book, prototyping and testing their game, my syllabus is in the "Library" tab of this community.

    The main goals of the course are to teach foundational game design and collaboration in a class where they do not need computers. Helps lower the tech barrier, can run the class while you spin up funding for computers and provides a nice filter for the kids who would mess up the advanced classes, all of the courses in my sequence have passing the previous course with a C as it's prerequisite.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 6.  RE: New teacher & Unity

    Posted 02-04-2025 10:54 AM

    Gotcha.

    I am primarily the Computer Science teacher for our school and I have this one VG & Mrkt course I inherited from the buisness teacher.  It is a one semester course with primarily freshman.  I also run the Esports program.  Majority of my kids are freshman with about 75% of them taking it because they like video games.  Of the whole class 20% probably could care less of being in the class. 40% are good with easy game making programs like Gamefroot and Flowlab.  The rest are bored with this programs very quickly.

    We also now require all freshman to have 7 classes.  So my class size is 29 and 25 this semester.  I have 9 PC's I can use (not supposed to), a PS5, Xbox X, and 2 Switches.  

    Just spit balling to find the best way to teach this class that interests me and keeps the kids engaged.



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    Jason Lester
    Cedar Rapids IA
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  • 7.  RE: New teacher & Unity

    Posted 02-04-2025 11:23 AM

    That's rough.

    One thing I will say about Unity is that you do not need a super computer. I ran my class with old laptops that were going to be surplussed out.  Literally got a call from a buddy in the tech department that they were going to dumpster them if I didn't take them. It took some doing, my initial class had to start with a laptop repair unit, but we got through it alright.



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    Brian Bautista k12teacher
    Citrus Heights CA
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  • 8.  RE: New teacher & Unity

    Posted 02-04-2025 10:51 AM

    You might be interested in Urban Arts Game ON curriculum for AP Computer Science Principles if the course is introductory. The entire curriculum is designed around Unity and C#.

    You can also get the book Learning C# by Developing Games with Unity as well as the Unity Cookbook. Lot's of activities in those books that can be adapted or directly taught in the classroom.



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    Anthony Barba k12teacher
    Moxee WA
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  • 9.  RE: New teacher & Unity

    Posted 02-06-2025 10:38 AM

    To piggy-back on Anthony's post Urban Arts is offering free onlineTraining this summer for this course.



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    [Keith] [Barnes]
    [Digital Learning Coach]
    [Bullitt County Public Schools]
    [Shepherdsville] [KY]
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  • 10.  RE: New teacher & Unity

    Posted 02-04-2025 11:17 AM

    Jason,

    All these guys have great ideas. Take a look at simple game analysis, Game Design documents, looking at lighting, audio, how those things are made etc. All these details are added to games and make for great conversations before actually learning to code (allows you to buy some time while building your lab). 

    I have all my lessons on my website.

    Feel free to Beg, borrow and steal.  My website  



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    Melanie Honeycutt k12teacher
    Lompoc CA
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  • 11.  RE: New teacher & Unity

    Posted 02-05-2025 12:25 PM

    We use Create with Code as well. Our 2nd year class focuses more on coding so we use a mix of lessons from these two books Learning C# by Developing Games with Unity - 7th Edition and Unity Cookbook - 5th Edition



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    [Keith] [Barnes]
    [Digital Learning Coach]
    [Bullitt County Public Schools]
    [Shepherdsville] [KY]
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  • 12.  RE: New teacher & Unity

    Posted 02-07-2025 10:32 AM

    If you are going to do Unity 6's CwC there are some issues right now, a few of the course assets are missing stuff and you need to use the render pipeline converter on the old stuff.



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    Brian Bautista k12teacher
    Citrus Heights CA
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