Hey all. Happy holiday break.
Quick question - what types of builds do you have your students make and where do you host them at the end of a large project?
Specifically, do any of you have putting a game on the app store as part of your class curriculum? I want to try it out this year, but I am hesitant and intimidated by what sort of process is required to make a developer account on the Google/Apple play store.
Also intimidated by all the issues that could arise from different phone sizes/dimensions/versions.
Looking forward to the challenge, but hoping someone has gone through it before.
In my past experience we have done:
WebGL builds on Unity Play for mid-project prototypes. Then final builds as WebGL builds hosted on itch.io on our school page mvhs.itch.io.
We have also done Windows builds, Mac builds, and VR APK builds hosted on mvhs.itch.io as downloadable builds.
Also, here are the midproject builds for my Game Design students. There are 7 teams and this is after a 2 week first sprint, then a 3 week second sprint in groups of 3-5. When we return from break the students will have one final 2.5 week sprint to polish their game, add sound and particle effects, fix bugs, take in user feedback and improve the quality, etc.
Semester 1 Projects
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Brendan Dilloughery k12teacher
Mountain View CA
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