Year 1 students worked for 4-6 weeks on and off on an analog game based on an Historical Event. They made all the art assets by hand, did a cost projection of print costs on GameCrafter, made a rules doc with illustrations, a one-page sell sheet, and each team presented their game to a panel for 10ish minutes the day of the final. The best games this year were a game about oil extraction in Abu Dhabi (mechanically light, but good art/documentation), Arab Spring (area control), Chernobyl (weak game but crushed their artwork and presentation).
2nd years had coding tasks to complete like adding a new enemy to a game they did previously, adding buttons to the UI, and adding new collectables.
3rd years were finalizing their submissions for SkillsUSA, so Unity builds, marketing plans, design documentation, resumes; it's a whole thing.
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Wesley Jeffries k12teacher
Riverside CA
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