Yeah, Godot just feels odd compared to Unreal. Unreal is similar enough to Unity that I started getting comfortable quickly once I converted their "vocabulary". Godot feels like a Blender hybridized game engine. I don't know Blender well enough yet.
Unity will need to step something back or very articulated explain how it won't impact the indie developers that don't make millions. They claim it will only affect 10% but I would assume somewhere between 80-90% of the other users are hobbyists, educators, and the like.
Original Message:
Sent: 09-15-2023 10:24
From: Brian Bautista
Subject: Wednesday Discussion - Unity Chaos
Unity went on an acquisition spree since the IPO, so they have been running at a loss for a while.
I don't begrudge anyone getting paid, that's the society we live in, but this specific model and the manner in which they are going about it is absolutely idiotic.
It is on par with Hasbro in terms of bad ideas to piss off the people that make you money.
I don't have the bandwidth to change this school year, but I am definitely going to kick the tires on Godot and Unreal (I have the computers for it). I wrote all of my curriculum to be platform agnostic for a reason.
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BrianBautistabbautista@rjuhsd.usCA
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Original Message:
Sent: 09-14-2023 17:33
From: Nate Walker
Subject: Wednesday Discussion - Unity Chaos
It's definitely concerning how Unity is doing everything in their power to destroy the goodwill they have built with their developers. It feels to me that the company is doing anything they can to appease the calls of the shareholders/stakeholders that were for years keeping the company afloat. I don't recall if it's even currently profitable but it was starting to turn the page, I believe. We'll see how this all shakes out but currently I would definitely be on the lookout for alternatives to prepare. I had one of my guest speakers sent a strong email essentially saying, "Hey just really reconsider working with Unity, and either pivoting to Godot their competitor, Epic."
Unity was built on the backs of indies and there is a bit of overreactions currently on their end but their truth is still true. They weren't even considered or consulted about this as a potentiality but rather learning about it along with everyone else.
It feels that the whole install thing from the indie developers are being blown out of proportion. Yes, will these companies that had an indie game go viral and sell well lose some of their profits? Of course, but they also got to use a fairly robust professional tool to help support them in making the game and didn't really pay a significant cost to do so. It seems they are upset over potential lost profits but I don't think many of these companies will go out of business because they're giving Unity a bit more of a cut in their profits. If that is the case, they really should hire some financial managers to help them run their company.
I did the EPIC Accelerator course this past summer with Unreal and I was impressed with the tools they have that are worth teaching. I haven't learned Godot yet but it was already head scratching for me to pivot to Unreal this past summer then come back to Unity/Construct.
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Nate Walker k12teacher
Riverside CA