Is it even possible? Depends on what we are expecting kids to be able to do at the end of their time in a Pathway. I don't expect all students will go on to a career in the games industry, but with enough pre-requisites, all kids can be successful in their time with me. Not all kids need a pre-requisite, some are highly motivated to learn it, but most do need them. My school believes pre-requisites are gate keeping so they have NONE. You could literally sign up for AP Calculus no matter what level your math skills are if you wanted.
It really hit home last year when I had an amazing group of students who worked hard in teams for their Capstone projects and everyone had playable prototypes. Some were more developed than others, but they ALL had playable prototypes. That was the result of really making programming the centerpiece of the class.
HOWEVER, when I had industry folks Zoom into my class and work with different groups on their games, they often found a very lacking Game Design Document and not enough thought put into what the game is and why it might be fun to play. Oh so you say it's a post apocalyptic world, what happened to the old world, how does that impact this new world, are there folks only born into this new world who don't know how things used to be, how does that manifest itself in the game, etc. That's on me because I had to spend less time on those types of things and more on programming. I have found students work harder and put more of themselves in the game when it's going to be something they can play, they can do a build and send to their friends, put on Itch, etc. ALL parts of game design are important, but I've just seen such lackluster efforts when no one on a team will be able to do the programming parts.
In theory the English teachers are supposed to help with the narrative elements in the games, planning with a GDD, avoiding common tropes etc, but they do none of that. The social studies teachers can help with a history of games, tech that led us to games, what's possible with new tech, etc. The senior teacher has students make a business plan in Economics and he did adapt his project to be the business plan for the team making the game. They do business and marketing plans, an elevator pitch, write out a game trailer and record one, etc, but he's the only one.
I'd much more like other art classes or even a writing class to be part of the Pathway, but that is never going to happen. Since all students in grades 11 and 12 are in Pathways, and all Pathways include English and Social Studies classes, if my Pathway didn't have English cohorted with it, to make room for those classes, there would be no English classes for them, and it's required to graduate. Another oddity is that if you take AP Lit senior year, you still have to take your Pathway English Lit class too because they really HOPE interdisciplinary projects are happening, but very few are, in ALL pathways.
We get who we get because we are public schools, that's fine, I can manage, and thrive. What bugs me most is that we don't have an intro to programming class so students can get a taste of it before entering my GDA. Once they are in, they are in, no Pathway changes, so if it turns out to be something they don't like, or don't have easy capacity to do, they are stuck, and often fail. This happens across Pathways so it's not just me. We are not going to have AP Computer Science starting next year so kids who do find they like programming and are good at it, will have no other class to take a deeper dive into.
Bottom line for me is that 2 years can and should produce students who have a prototype that is playable. It can be simple, it can be small, it can be basic, but we must be able to play some part of it. In the past I had too many kids say I'm making an FPS, then design like 40 weapons you could use in the game and mean looking enemies, but didn't even have a prototype with a player in the world that could move around, let alone equip weapons, fire them, and battle enemies. When the work gets hard if nothing is working it's too easy to quit then.
Anyway, I just think my schools way of doing Pathways really doesn't set students up for success, so I wanted to see how YOUR schools were organized. Maybe my school is run of the mill and I just have to cope and adapt.
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Owen Peery k12teacher
SAN FRANCISCO CA
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Original Message:
Sent: 11-11-2024 10:13
From: Zach Huffman
Subject: Structure of your Pathways
I see where you're coming from, but my question is: what does this look like when pulled off successfully? Is it even possible? Is 2 years enough to take a high schooler from no programming experience to a fully-fledge (if basic) game?
Also, if the idea here is Pathways, it seems like including art in the pathway could take some of the load off of you teaching visual design/improve what you have already.
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Zach Huffman
Computer Science Teacher
John P Stevens High School
Edison, NJ
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