Loved that talk, something I kinda want to kick around.
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Original Message:
Sent: 4/29/2024 2:17:00 PM
From: Melanie Honeycutt
Subject: RE: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
Love your ideas. Saw this recently and your units reminded me of this talk. The speaker was talking about replicating an experience in the design of a game. Loved the idea. Wanted to make sure you had also seen this one.
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Melanie Honeycutt k12teacher
Lompoc CA
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Original Message:
Sent: 04-25-2024 15:14
From: Brendan Dilloughery
Subject: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
A couple short lessons I like:
1. Create an idea for a game when given two random verbs. I usually do this in partners so there is conversation happening.
Here is a replit link to my random verb generator.
2. Randomly generated game idea, student develops an elevator pitch for the game idea in a single class period, then presents it to the class.
Link to random generator:
3. I bought a bunch of Nintendo Switches and Mario Maker 2. We do a few lessons on Game Design and focus on Nintendo's level design for Mario. GMTK does a great video "Super Mario 3D World's 4 Step Level Design" -
https://www.youtube.com/watch?v=dBmIkEvEBtA.
I have students develop a quick level in partners, just to figure out how to use Mario Maker 2 and publish to the web. Then I have them develop a level that introduces a mechanic and levels up the difficulty, with a little twist at the end.
4. Not a project, but first day of school I play board games with the class. One year my class was small and we played Pictionary together. This year we started with the game "Medium" in groups. Just to focus on play early.
5. I work on game-modding and iterating at the start of the year with simple game - tic tac toe, go fish, cornhole, etc. The class discusses the rule set being really specific, then discusses what we could tweak. Then go, playtest, iterate, repeat.
Original Message:
Sent: 4/25/2024 2:43:00 PM
From: Zach Huffman
Subject: RE: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
They choose. At various points throughout the year I had them working solo on some stuff, groups on others, but this was basically the last thing we did so I let them choose. The size of the game has to scale with the group size though--so you have to have more locations, actions, etc if you have more people.
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Zach Huffman
Computer Science Teacher
John P Stevens High School
Edison, NJ
Original Message:
Sent: 04-25-2024 13:35
From: Brian Bautista
Subject: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
I love this. Is this something they do in teams or solo?
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Brian Bautista k12teacher
Citrus Heights CA
Original Message:
Sent: 04-25-2024 08:10
From: Zach Huffman
Subject: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
After a unit on Strings/text-processing, I had my middle schoolers spend a period playing the original Zork. Then we spent several weeks working on this project. I also wrote my own that they could play at any time as a reference.
https://docs.google.com/document/d/1tXFtKDNLX1Xt-Xft9LDJFqM_WqbPlwD_UIgC4ahusiU/edit?usp=sharing
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Zach Huffman
Computer Science Teacher
John P Stevens High School
Edison, NJ
Original Message:
Sent: 04-24-2024 10:07
From: Brian Bautista
Subject: ON TIME WEDNESDAY DISCUSSION - Curriculum and ideas (share one, get one)
We tried this a while ago, but it didn't get a lot of traction, Mel pitched it as an idea, so let's try it again.
Post a cool assignment idea. Something that hopefully other people could adapt to their needs.
Right now we are working on our Narrative Design Project, so it is the one time in my intro class that we don't make a game. Instead we are making a narrative treatment of a game. The project is basically in 3 parts:
- Character
- Setting
- Plot
If it looks like a lot... it kinda is, this is usually the point in the class people get tired of carrying people.
Narrative Design.pptx
Google Docs | remove preview |
| Narrative Design.pptx | Making a Game to Tell a Story The point in this class that you wish that you stayed awake in English. | View this on Google Docs > |
|
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Note the page numbers are referencing the textbook I use Challenges for Game Designers, but this is probably the unit I use the book the least.
I use this rubric to grade the presentation, the written work is basically graded for completion.
Narrative Design Project Sheet.docx
Google Docs | remove preview |
|
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Brian Bautista k12teacher
Citrus Heights CA
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